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 <title>TeledyN - Child-like AI in Second Life - Comments</title>
 <link>http://blog.teledyn.com/node/2561</link>
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 <title>Child-like AI in Second Life</title>
 <link>http://blog.teledyn.com/node/2561</link>
 <description>&lt;p&gt;&lt;a href=&quot;http://mmorpg.qj.net/Scientists-create-child-like-intelligence-in-MMORPG-Second-Life/pg/49/aid/116590&quot;&gt;&lt;img src=&quot;http://img.qj.net/uploads/articles_module/116590/Second-life-kid_qjgenth.jpg?810963&quot; class=&quot;left&quot;/&gt;&lt;/a&gt;I wasn&#039;t &lt;i&gt;really&lt;/i&gt; joking when I said we might someday have AI, but that it would be report generators prone to throwing tantrums or might snip up your database to make virtual paper dolls, or just to see what happens.  Like the natural version, because we cannot forecast all possible futures, any &lt;em&gt;artificial&lt;/em&gt; intelligence would need to &lt;i&gt;grow-up&lt;/i&gt;, timeline itself into an experientially evolved first-person perspective set of sets and expectations, and that would mean it should start where we all start, at its beginnings.  &lt;/p&gt;
&lt;p&gt;And here now today, somewhere in Second Life, that&#039;s just what Eddie does: Rensselaer Polytechnic Institute&#039;s new bot has his own beliefs, an ability to reason about those beliefs and even a 4-year-old&#039;s capabilities in projecting those beliefs and experiences on to others, what psychology calls a &quot;Theory of Mind&quot;.&lt;/p&gt;
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 <comments>http://blog.teledyn.com/node/2561#comments</comments>
 <category domain="http://blog.teledyn.com/taxonomy/term/6">the skin of culture</category>
 <pubDate>Mon, 24 Mar 2008 13:46:55 -0400</pubDate>
 <dc:creator>mrG</dc:creator>
 <guid isPermaLink="false">2561 at http://blog.teledyn.com</guid>
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